Return the highest position of a point in a set of points. This is accomplished using point clouds in VEX.
Using a displacement shader to control a surface shader's parameters.
Create a blurred mirror using the reflectlight() function.
Displacement using the VEX Choppy Water SHOP.
Visualizes the effects of anti-aliasing in regards to Shading Quality.
The mathematical power of the power used on a VEX displacement shader.
Use VEX to create a point cloud geometry opertator.
How to configure your workflow with custom VEX.
Fake rim-lighting with a surface shader in VEX.
Create a light model switch parameter on a surface shader in VEX.
Use the power of modulus to convert any notes into a perfect Major Scale.
Generate triggers at perfect intervals for placement of music notes.
Set geometry color attributes with vex code based on an image.
Displace geometry points based on an image with VEX.
Using VEX to create a basic plastic lighting model.
Applying a texture map and uv coordinates.
Some VEX utilizing the para and perp parameters within a surface shader.
Create interpolation between values in particle attributes.
Using the cross product to manipulate particles.