Shaders
Message Passing Message Passing

Using a displacement shader to control a surface shader's parameters.

Author: eharetea
Date Modified: 12/26/09

Generate Instance Generate Instance

This HDA allows a user to use instancing with objects, shaders, lights and shadows.

Author: eharetea
Date Modified: 11/19/08

Rippled Surface Rippled Surface

Create rippled mountain effect in VOPs.

Author: eharetea
Date Modified: 11/19/08

Environment Blur Mirror Environment Blur Mirror

Create a blurred mirror using the reflectlight() function.

Author: eharetea
Date Modified: 10/14/08

Alpha Spheres Alpha Spheres

Using VOPs to create alpha spheres!

Author: eharetea
Date Modified: 08/03/08

VOP Alpha Sprites VOP Alpha Sprites

Sprites with alpha in Houdini.

Author: eharetea
Date Modified: 08/03/08

Starfield Starfield

VOPs stars.

Author: eharetea
Date Modified: 08/03/08

Organic Displace Organic Displace

Displacement using the VEX Choppy Water SHOP.

Author: eharetea
Date Modified: 08/03/08

Fuzzy Vision Fuzzy Vision

Glowing eyes with fuzzy displacements in VEX.

Author: eharetea
Date Modified: 08/03/08

Trippy water tunnel Trippy water tunnel

A watery tunnel created with VOPS.

Author: eharetea
Date Modified: 08/03/08

Scratched Shader Scratched Shader

A scratched displacement shader in VOPs.

Author: eharetea
Date Modified: 08/02/08

Displacement Shader Displacement Shader

A displacement shader to create the surface of a planet.

Author: eharetea
Date Modified: 08/02/08

Kitchen Kitchen

Model of a kitchen in SOPs.

Author: eharetea
Date Modified: 08/01/08

Shading Quality Shading Quality

Visualizes the effects of anti-aliasing in regards to Shading Quality.

Author: eharetea
Date Modified: 08/01/08

Round based on s and t Round based on s and t

The mathematical power of the power used on a VEX displacement shader.

Author: eharetea
Date Modified: 08/01/08

Repeat Repeat

A repetitive, tiled, displaced, surface.

Author: eharetea
Date Modified: 07/31/08

Ripple Ripple

A ripple displacement shader using the RenderMan shading languange using a sin wave!

Author: eharetea
Date Modified: 07/31/08

Mixing Mixing

Mixing it up with Renderman™.

Author: eharetea
Date Modified: 07/31/08

Reflect Light Reflect Light

Using the reflectlight() function in VEX.

Author: eharetea
Date Modified: 07/31/08

Modulus Modulus

A VEX surface shader using the modulus function.

Author: eharetea
Date Modified: 07/31/08

Layered Shader Layered Shader

A way to make a layered Shader in VOPs.

Author: eharetea
Date Modified: 07/30/08

Shader Instancing Shader Instancing

Using the vm_surface attribute with object instancing to instance shaders!

Author: eharetea
Date Modified: 07/30/08

Sub-surface scattering Sub-surface scattering

Basic SSS (Sub-surface scattering)

Author: eharetea
Date Modified: 07/30/08

Configure VEX Configure VEX

How to configure your workflow with custom VEX.

Author: eharetea
Date Modified: 07/30/08

Fake Rim Light Fake Rim Light

Fake rim-lighting with a surface shader in VEX.

Author: eharetea
Date Modified: 07/30/08

Noise Noise

A noise surface shader in VEX.

Author: eharetea
Date Modified: 07/30/08

Light Model Switch Light Model Switch

Create a light model switch parameter on a surface shader in VEX.

Author: eharetea
Date Modified: 07/30/08

Hscript VOP network Hscript VOP network

A way to make a vop network in Hscript.

Author: eharetea
Date Modified: 07/30/08

shop finder shop finder

Hscript that generates render passes.

Author: eharetea
Date Modified: 07/30/08

Basic Projection Map Basic Projection Map

A light projection map in VEX.

Author: eharetea
Date Modified: 07/30/08

Caustics Caustics

Using photon maps to generate caustic lighting effects.

Author: eharetea
Date Modified: 07/30/08

Displacement Map Displacement Map

Using an image to displace geometry.

Author: eharetea
Date Modified: 07/30/08

Plastic Lighting Model Plastic Lighting Model

Using VEX to create a basic plastic lighting model.

Author: eharetea
Date Modified: 07/29/08

Texture Map and UVs Texture Map and UVs

Applying a texture map and uv coordinates.

Author: eharetea
Date Modified: 07/29/08

Alpha Para-Perp Alpha Para-Perp

Some VEX utilizing the para and perp parameters within a surface shader.

Author: eharetea
Date Modified: 07/29/08

Displace with Noise Displace with Noise

Brownian Noise vs. Turbulence

Author: eharetea
Date Modified: 07/29/08

Colormap Blur Colormap Blur

An attempt to blur a displacement.

Author: eharetea
Date Modified: 07/29/08

Basic Light Basic Light

A basic VEX light shader.

Author: eharetea
Date Modified: 07/29/08

Basic Texture Map Basic Texture Map

A basic texture map in VEX.

Author: eharetea
Date Modified: 07/29/08