This HDA allows a user to use instancing with objects, shaders, lights and shadows.
A brief overview of rendering attributes and a hip file using all types of instancing: Object, Shader, Light and Shadow instancing.
The Dop Chop Lights node can look at any DOP network, and create lights based on impacts.
Using the vm_shadow attribute in light instancing to get instanced shadows.
The tutorial is beginner level and teaches how to setup HDRI in Houdini.
Light instancing with a normals lookat. This allows user to control the direction of the instanced lights with a handle.
A cool script written in Hscript that will setup instanced lights and objects.
Global illumination using ambient occlusion.
Using the vm_light attribute and instancing lights!
Fake rim-lighting with a surface shader in VEX.
Create a light model switch parameter on a surface shader in VEX.
Using photon maps to generate caustic lighting effects.
Using VEX to create a basic plastic lighting model.