Surface
Message Passing Message Passing

Using a displacement shader to control a surface shader's parameters.

Author: eharetea
Date Modified: 12/26/09

All Instancing All Instancing

A brief overview of rendering attributes and a hip file using all types of instancing: Object, Shader, Light and Shadow instancing.

Author: eharetea
Date Modified: 11/19/08

Rippled Surface Rippled Surface

Create rippled mountain effect in VOPs.

Author: eharetea
Date Modified: 11/19/08

Environment Blur Mirror Environment Blur Mirror

Create a blurred mirror using the reflectlight() function.

Author: eharetea
Date Modified: 10/14/08

Alpha Spheres Alpha Spheres

Using VOPs to create alpha spheres!

Author: eharetea
Date Modified: 08/03/08

Fuzzy Vision Fuzzy Vision

Glowing eyes with fuzzy displacements in VEX.

Author: eharetea
Date Modified: 08/03/08

Trippy water tunnel Trippy water tunnel

A watery tunnel created with VOPS.

Author: eharetea
Date Modified: 08/03/08

Mixing Mixing

Mixing it up with Renderman™.

Author: eharetea
Date Modified: 07/31/08

Reflect Light Reflect Light

Using the reflectlight() function in VEX.

Author: eharetea
Date Modified: 07/31/08

Point Cloud Christmas Point Cloud Christmas

Use VEX to create a point cloud geometry opertator.

Author: eharetea
Date Modified: 07/31/08

Layered Shader Layered Shader

A way to make a layered Shader in VOPs.

Author: eharetea
Date Modified: 07/30/08

Shader Instancing Shader Instancing

Using the vm_surface attribute with object instancing to instance shaders!

Author: eharetea
Date Modified: 07/30/08

Sub-surface scattering Sub-surface scattering

Basic SSS (Sub-surface scattering)

Author: eharetea
Date Modified: 07/30/08

Fake Rim Light Fake Rim Light

Fake rim-lighting with a surface shader in VEX.

Author: eharetea
Date Modified: 07/30/08

Noise Noise

A noise surface shader in VEX.

Author: eharetea
Date Modified: 07/30/08

Light Model Switch Light Model Switch

Create a light model switch parameter on a surface shader in VEX.

Author: eharetea
Date Modified: 07/30/08

Hscript VOP network Hscript VOP network

A way to make a vop network in Hscript.

Author: eharetea
Date Modified: 07/30/08

Texture Map and UVs Texture Map and UVs

Applying a texture map and uv coordinates.

Author: eharetea
Date Modified: 07/29/08

Alpha Para-Perp Alpha Para-Perp

Some VEX utilizing the para and perp parameters within a surface shader.

Author: eharetea
Date Modified: 07/29/08