Breaking geometry by connecting primitives to particles.
A tornado made of particles in Houdini built by Steve Toyama.
Arrows attached to particles shooting across a field.
Particles with music notes attached... flowing music!
Dynamic ripples based on particles passing through a grid.
Using copy stamping to attach 1's and 0's to a particle system.
This file demonstrates how to get particles to fly along a path.
Use VEX to create a point cloud geometry opertator.
Create interpolation between values in particle attributes.