This HDA allows a user to use instancing with objects, shaders, lights and shadows.
A brief overview of rendering attributes and a hip file using all types of instancing: Object, Shader, Light and Shadow instancing.
Using the vm_shadow attribute in light instancing to get instanced shadows.
Instancing lights in the shape of letters.
Light instancing with a normals lookat. This allows user to control the direction of the instanced lights with a handle.
Using the vm_surface attribute with object instancing to instance shaders!
A cool script written in Hscript that will setup instanced lights and objects.
Using the instance attribute to instance multiple objects.