This HDA allows a user to use instancing with objects, shaders, lights and shadows.
A brief overview of rendering attributes and a hip file using all types of instancing: Object, Shader, Light and Shadow instancing.
Using the vm_shadow attribute in light instancing to get instanced shadows.
The tutorial is beginner level and teaches how to setup HDRI in Houdini.
Use the velocity attribute to give motion blur to a static object.
Instancing lights in the shape of letters.
Setting up Delayed Read archives from Houdini for RenderMan.
Visualizes the effects of anti-aliasing in regards to Shading Quality.
This digital asset allows users to control all mantra nodes in a file from one single interface.
Creating directories and using sed for render-time text-edits.
Hscript used to generate a reflection pass.
Hscript used to get objects to render as a matte, creating a render pass.
Global illumination using ambient occlusion.
Using photon maps to generate caustic lighting effects.