Rendering
Generate Instance Generate Instance

This HDA allows a user to use instancing with objects, shaders, lights and shadows.

Author: eharetea
Date Modified: 11/19/08

All Instancing All Instancing

A brief overview of rendering attributes and a hip file using all types of instancing: Object, Shader, Light and Shadow instancing.

Author: eharetea
Date Modified: 11/19/08

Shadow Instancing Shadow Instancing

Using the vm_shadow attribute in light instancing to get instanced shadows.

Author: eharetea
Date Modified: 08/14/08

Using HDRI in Houdini Using HDRI in Houdini

The tutorial is beginner level and teaches how to setup HDRI in Houdini.

Author: zasid
Date Modified: 08/05/08

Volumetrics Volumetrics

Basic volumetrics using a meta cloud shader.

Author: eharetea
Date Modified: 08/03/08

Velocity Attribute Blur Velocity Attribute Blur

Use the velocity attribute to give motion blur to a static object.

Author: eharetea
Date Modified: 08/03/08

Instancing Light Letters Instancing Light Letters

Instancing lights in the shape of letters.

Author: eharetea
Date Modified: 08/01/08

Delayed Read Archives Delayed Read Archives

Setting up Delayed Read archives from Houdini for RenderMan.

Author: eharetea
Date Modified: 08/01/08

Shading Quality Shading Quality

Visualizes the effects of anti-aliasing in regards to Shading Quality.

Author: eharetea
Date Modified: 08/01/08

Mantra Manager Mantra Manager

This digital asset allows users to control all mantra nodes in a file from one single interface.

Author: eharetea
Date Modified: 08/01/08

Scripting Render Tricks Scripting Render Tricks

Creating directories and using sed for render-time text-edits.

Author: eharetea
Date Modified: 07/30/08

Reflection Pass Reflection Pass

Hscript used to generate a reflection pass.

Author: eharetea
Date Modified: 07/30/08

Matte Matte

Hscript used to get objects to render as a matte, creating a render pass.

Author: eharetea
Date Modified: 07/30/08

Generate Script Generate Script

Generating render scripts.

Author: eharetea
Date Modified: 07/30/08

Global Illumination Global Illumination

Global illumination using ambient occlusion.

Author: eharetea
Date Modified: 07/30/08

Depth Of Field Depth Of Field

Rendering with depth of field.

Author: eharetea
Date Modified: 07/30/08

Sub-surface scattering Sub-surface scattering

Basic SSS (Sub-surface scattering)

Author: eharetea
Date Modified: 07/30/08

shop finder shop finder

Hscript that generates render passes.

Author: eharetea
Date Modified: 07/30/08

Caustics Caustics

Using photon maps to generate caustic lighting effects.

Author: eharetea
Date Modified: 07/30/08

Alpha Para-Perp Alpha Para-Perp

Some VEX utilizing the para and perp parameters within a surface shader.

Author: eharetea
Date Modified: 07/29/08