This HDA contains a VOP network that creates alpha channels based on the color of a texture map.
A procedural urban environment designed with l-system floor plans and procedural boolean operations.
This HDA allows a user to use instancing with objects, shaders, lights and shadows.
The Dop Chop Lights node can look at any DOP network, and create lights based on impacts.
The outline for the Houdini Digital Asset Course taught by Dan Lynch.
Library of CHOPs used to create synthetic sound and music.
A brief overview of a Houdini Digital Asset.
Special variable for OnEvent scripts with a digital asset.
Dynamic dropdown menu listing mantra nodes with a menu script.
Adding contents to HDAs and saving contents to disk from HDAs.
Calling a script that is stored in a digital asset.
Disabling parameters of digital asset.
Ways to create or promote parameters in an HDA.
This digital asset allows users to control all mantra nodes in a file from one single interface.
This is the file that loads Digital Assets when you first run Houdini.
Switching the values in strings to be the opposite of the other.
This procedural modeling Operator Type Library allows you to build fly-through animations fast while building a city based on a curve.