
This file demonstrates how to extract impact data from DOPs and create lighting effects using CHOPs.
The Dop Chop Lights node can look at any DOP network, and create lights based on impacts.
Some Notes taken at a DOPs lecture given by Craig Zerouni, as well as various DOPs hip files.
Using non-volume based collision detection to allow RBD Objects to roam around a skateboard ramp.
This demonstrates using the connectivity and partition SOPs in association with the cookie SOP to break geometry in prep for RBD.