Model of a huge entertainment system of tv monitors and speakers in SOPs.
Breaking geometry by connecting primitives to particles.
Return the highest position of a point in a set of points. This is accomplished using point clouds in VEX.
Model of a circuit board and a heat sink in SOPs.
Waves of water using a point SOP expression.
Multiple televisions copy stamped with different images on each screen.
Cut through objects with the Surfsect SOP.
Arrows attached to particles shooting across a field.
A strand of DNA converts into a filmstrip.
A great way to randomize normals without copy stamping geometry.
Use the velocity attribute to give motion blur to a static object.
This project introduces copy stamping different pieces of geometry onto particles.
The lattice and spring SOPs in action!
Light instancing with a normals lookat. This allows user to control the direction of the instanced lights with a handle.
Use VEX to create a point cloud geometry opertator.
This demonstrates using the connectivity and partition SOPs in association with the cookie SOP to break geometry in prep for RBD.
Return a list of a group names containing primitives in a given SOP.
This uses a point SOP expression to generate siding from a grid.