COPs
Water in a Cave Water in a Cave

Water in a cave with fake caustics using COPs and VOPs.

Author: eharetea
Date Modified: 08/08/13

Globe Globe

This HDA contains a VOP network that creates alpha channels based on the color of a texture map.

Author: eharetea
Date Modified: 05/18/10

Noise Monitor Noise Monitor

A quick look at noise.

Author: eharetea
Date Modified: 12/22/09

Deforming Images Deforming Images

When compositing with COPs, you can deform an image based on another images values using the Deform COP.

Author: eharetea
Date Modified: 08/01/08