Modulus
eharetea

A VEX surface shader using the modulus function.

Math and shader language!

Date Created:Friday December 29th, 2006 03:41 AM
Date Modified:Thursday July 31st, 2008 03:33 PM

Modulus - test.3daet.com


VOPs vs. VEX?


You can achieve the exact same things with both worlds!


Modulus - test.3daet.com



Modulus - test.3daet.com



Script is below, along with the file.



#pragma hint prim color
#pragma hint sec color
#pragma label prim "Primary Color"
#pragma label sec "Secondary Color"
#pragma range freq 10 20 
#pragma label freq "Frequency"

surface
v_modulus(float freq=10vector prim={1,0.7,1}, sec={0.3,0.3,1})
{
    float ss s*freq%1;
    
    if ( ss 0.5 ) {
        Of 0;
    } else { 
        Of 1;
    }
    
    vector n noise(s*10,t*10);
    
    lerp(prim,sec,s);

    // uncomment this to set the green channel from 0 to 1
    //setcomp(n,lerp(0,1,s),1);

    Cf Of;


}



Downloads:
Download: modulus.hip 232 KB
Download: modulus.vfl 565 B

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Creative Commons License
Modulus by Dan Lynch
is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License
Based on a work at www.3daet.com
Permissions beyond the scope of this license may be available at http://www.3daet.com