All Instancing

A brief overview of rendering attributes and a hip file using all types of instancing: Object, Shader, Light and Shadow instancing.

This project is an introduction to vm_light, vm_shadow, vm_surface, vm_displace, pscale and instance attributes.

Date Created:Friday December 29th, 2006 03:41 AM
Date Modified:Wednesday November 19th, 2008 10:57 PM

All Instancing -

Houdini recognizes special attributes for rendering, which is very useful when instancing:


    * applying a light shader attribute


    * applying a shadow shader attribute


    * applying a surface shader attribute


    * applying a displace shader attribute


    * scale of geometry or points


    * geometry to instance to points

These can all be used together to create highly efficient scenes that would normally be much heavier in memory and render time. The file below contains all types of instancing in one project.

Download: instance.hip 159 KB

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Creative Commons License
All Instancing by Dan Lynch
is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License
Based on a work at
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