A brief overview of rendering attributes and a hip file using all types of instancing: Object, Shader, Light and Shadow instancing.
This project is an introduction to vm_light, vm_shadow, vm_surface, vm_displace, pscale and instance attributes.
Date Created:Friday December 29th, 2006 03:41 AM
Date Modified:Wednesday November 19th, 2008 10:57 PM
Houdini recognizes special attributes for rendering, which is very useful when instancing:
vm_light * applying a light shader attribute vm_shadow * applying a shadow shader attribute vm_surface * applying a surface shader attribute vm_displace * applying a displace shader attribute pscale * scale of geometry or points instance * geometry to instance to pointsThese can all be used together to create highly efficient scenes that would normally be much heavier in memory and render time. The file below contains all types of instancing in one project.
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All Instancing by Dan Lynch
is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License
Based on a work at www.3daet.com
Permissions beyond the scope of this license may be available at http://www.3daet.com