Model of a huge entertainment system of tv monitors and speakers in SOPs.
Water in a cave with fake caustics using COPs and VOPs.
This file demonstrates how to extract impact data from DOPs and create lighting effects using CHOPs.
Breaking geometry by connecting primitives to particles.
This class will open a port in Houdini an emulate a terminal with the ability to send and receive commands.
This HDA contains a VOP network that creates alpha channels based on the color of a texture map.
Return the highest position of a point in a set of points. This is accomplished using point clouds in VEX.
Model of a circuit board and a heat sink in SOPs.
Using a displacement shader to control a surface shader's parameters.
How to generate waveforms with Python or CHOPs in Houdini.
A procedural urban environment designed with l-system floor plans and procedural boolean operations.
This HDA allows a user to use instancing with objects, shaders, lights and shadows.
A brief overview of rendering attributes and a hip file using all types of instancing: Object, Shader, Light and Shadow instancing.
Create buildings with windows using Houdini's Lsystem SOP.
Create a blurred mirror using the reflectlight() function.
The Dop Chop Lights node can look at any DOP network, and create lights based on impacts.
Using the vm_shadow attribute in light instancing to get instanced shadows.
The tutorial is beginner level and teaches how to setup HDRI in Houdini.
Waves of water using a point SOP expression.