New Projects
Globe Globe

This HDA contains a VOP network that creates alpha channels based on the color of a texture map.

Author: eharetea
Date Modified: 05/18/10

Return Highest Point Position with VEX Return Highest Point Position with VEX

Return the highest position of a point in a set of points. This is accomplished using point clouds in VEX.

Author: eharetea
Date Modified: 01/31/10

Circuit Board Circuit Board

Model of a circuit board and a heat sink in SOPs.

Author: eharetea
Date Modified: 01/06/10

Message Passing Message Passing

Using a displacement shader to control a surface shader's parameters.

Author: eharetea
Date Modified: 12/26/09

Noise Monitor Noise Monitor

A quick look at noise.

Author: eharetea
Date Modified: 12/22/09

Lagged Lights Lagged Lights

This file demonstrates how to extract impact data from DOPs and create lighting effects using CHOPs.

Author: eharetea
Date Modified: 11/01/09

Python and CHOP Waveforms Python and CHOP Waveforms

How to generate waveforms with Python or CHOPs in Houdini.

Author: eharetea
Date Modified: 03/20/09

L-system City L-system City

A procedural urban environment designed with l-system floor plans and procedural boolean operations.

Author: eharetea
Date Modified: 11/19/08

Generate Instance Generate Instance

This HDA allows a user to use instancing with objects, shaders, lights and shadows.

Author: eharetea
Date Modified: 11/19/08

All Instancing All Instancing

A brief overview of rendering attributes and a hip file using all types of instancing: Object, Shader, Light and Shadow instancing.

Author: eharetea
Date Modified: 11/19/08

L-system Buildings L-system Buildings

Create buildings with windows using Houdini's Lsystem SOP.

Author: eharetea
Date Modified: 11/19/08

Rippled Surface Rippled Surface

Create rippled mountain effect in VOPs.

Author: eharetea
Date Modified: 11/19/08

Environment Blur Mirror Environment Blur Mirror

Create a blurred mirror using the reflectlight() function.

Author: eharetea
Date Modified: 10/14/08

Impact Chop Lights Impact Chop Lights

The Dop Chop Lights node can look at any DOP network, and create lights based on impacts.

Author: eharetea
Date Modified: 08/17/08

Shadow Instancing Shadow Instancing

Using the vm_shadow attribute in light instancing to get instanced shadows.

Author: eharetea
Date Modified: 08/14/08

Using HDRI in Houdini Using HDRI in Houdini

The tutorial is beginner level and teaches how to setup HDRI in Houdini.

Author: zasid
Date Modified: 08/05/08

Water point algorithm Water point algorithm

Waves of water using a point SOP expression.

Author: eharetea
Date Modified: 08/03/08

Glow light Glow light

A glowing light effect that works on grids.

Author: eharetea
Date Modified: 08/03/08

Alpha Spheres Alpha Spheres

Using VOPs to create alpha spheres!

Author: eharetea
Date Modified: 08/03/08

VOP Alpha Sprites VOP Alpha Sprites

Sprites with alpha in Houdini.

Author: eharetea
Date Modified: 08/03/08

TV screens TV screens

Multiple televisions copy stamped with different images on each screen.

Author: eharetea
Date Modified: 08/03/08

Train Train

A subway train car modeled in Houdini.

Author: eharetea
Date Modified: 08/03/08

Tornado Tornado

A tornado made of particles in Houdini built by Steve Toyama.

Author: eharetea
Date Modified: 08/03/08

Boolean operations with Sursect Boolean operations with Sursect

Cut through objects with the Surfsect SOP.

Author: eharetea
Date Modified: 08/03/08

Starfield Starfield

VOPs stars.

Author: eharetea
Date Modified: 08/03/08