
This HDA contains a VOP network that creates alpha channels based on the color of a texture map.
Return the highest position of a point in a set of points. This is accomplished using point clouds in VEX.
This file demonstrates how to extract impact data from DOPs and create lighting effects using CHOPs.
A procedural urban environment designed with l-system floor plans and procedural boolean operations.
This HDA allows a user to use instancing with objects, shaders, lights and shadows.
A brief overview of rendering attributes and a hip file using all types of instancing: Object, Shader, Light and Shadow instancing.
The Dop Chop Lights node can look at any DOP network, and create lights based on impacts.